All eight teams finished with the bottom 11 records in the NFL last season, with the omissions of the New York Jets, the Tennessee Titans and Oakland Raiders. Let's assess the teams with the best chance of going from 'worst to first' which we can determine as making the post-season, as the Indianapolis Colts achieved last season.
With Mike Vick (seemingly) back under centre for the Eagles, they should be primed for a bounce-back season in the wide-open NFC East. With a new coach calling the shots in Philly in the mould of Chip Kelly, his supposed offensive structure should fit the pieces in place. Although plagued by injury, their offensive line, fitted with new offensive tackle Lane Johnson, is the most athletic in the league, and are capable of playing in an up-tempo offense. Wide receivers DeSean Jackson and Jeremy Maclin are elusive characters with speed and agility, ready for a breakout season, along with running backs LeSean McCoy and Brice Brown, they emphasis really is on speed fir the Eagles. Defensively, they continue to add bulk to their defensive line, adding Isaac Sopoaga in free agency, and drafting defensive tackle Bennie Logan give Philly a strong interior presence. Ex-Texan Connor Barwin, Trent Cole and Fletcher Cox should add pressure from the outside, and releasing veteran corner Nnamdi Asomugha and signing Cary Williams, Bradley Fletcher and Patrick Chung will give them a new-look secondary. Presuming the banged-up offensive line can protect assumed starting quarterback Michael Vick, I do expect the Eagles not only to return to competitive play, but be in contention to win their division.
After finishing 2-14 in 2012, the Chiefs enter offseason with little hope. Following the acquisition of quarterback Alex Smith from the San Francisco 49ers, they now have a viable option at the position which has been burdened with Matt Cassel and Brady Quinn. Although having such a dire season, they had six Pro Bowlers, including star running back Jamaal Charles, it's pretty clear they had some talent to work with. One of eight newly placed Head Coaches going into 2013, Andy Reid will bring his prolific offense down to Kansas City to rejuvenate the passing game. They have talented weapons also; Pro Bowl receiver Dwayne Bowe, former first-round pick Jon Baldwin, tight-end Tony Moeaki, draftee's Travis Kelce and Knile Davis, the list goes on. With a competitive quarterback, they have the offensive fire-power to compete in a less-than competitive AFC West. Defensively, the likes of Tamba Hali, Justin Houston and Dontari Poe give the Chiefs high-sack potential and an imposing front-seven. Pro Bowl safety Eric Berry is quickly becoming one of the best at his indoor Tracking, and adding Sean Smith and Dunta Robinson during free agency, in addition to Brandon Flowers give the Chiefs a very-strong secondary. Sleepers for obtaining a Wild-Card spot in a relatively open AFC, Andy Reid should manage to make the Chiefs a stronger team; reaching the .500 mark is a real possibility.
After winning seven of their last nine games in 2011 to give the Cards an 8-8 record, many thought Arizona were dark horses to sneak into the play-offs in 2012. The Cardinals experienced a catastrophic collapse in the latter half of the 2012 season, similar to their remarkable comeback in 2011. Winning just one of their final 12 games, the Cards became a laughing stock. Now, under the watchful eye of Bruce Arians in the Desert, the Cardinals are set for a competitive year in a tough division. Carson Palmer under centre give them a proven quarterback in a system heavily reliant upon a functional passing game. There's talent there, likely Hall-of-Fame wide-out Larry Fitzgerald is among the leagues best, while first-round pick Michael Floyd is set for a bigger role this term. Slot receivers Andre Roberts and Ryan Swope are talented receivers who are elusive underneath, and receiving tight-end Rob Housler is being tipped for a breakout season. Defensively, they had one of the leagues top units under Ray Horton, who has now left the team, but proven play-makers such as Calais Campbell and Darnell Dockett give the Cards one of the strongest three-man fronts in all of football. Pro Bowl players such as linebacker Daryl Washington and corner Patrick Peterson are rapidly emerging as some of the top players at their positions. However, losing Kerry Rhodes and Adrian Wilson leave them inexperienced at safety. The NFC is very strong in all divisions, most notably the West. The Cardinals face a tough ask if they wish to return to the post season.
Of all the teams mentioned, the Lions are the one team to have a steady quarterback in place in Matthew Stafford. Throwing for over 10,000 yards over the past two seasons, one of the leagues top young quarterbacks has become a proven commodity among his peers, and it doesn't hurt to be throwing to the wide-receiver the league has to offer in Calvin Johnson. Maintaining the same coaching structure, unlike the three teams mentioned previously, the Lions are poised to challenge in the NFC North. Their main issue was stopping teams defensively. A fearsome defensive front including Ndamukong Suh, Nick Fairley and rookie Ezekiel Ansah should provide ample pressure up front. Stephen Tulloch at linebacker is a rising star across the league, and signing safety Chris Houston and drafting Darius Slay should make their secondary much improved. Offensively, apart from Calvin, there wasn't much production on a consistent basis, but young receivers Ryan Broyles and Mike Thomas, in addition to Nate Burleson, should see increased production. The key addition of Reggie Bush should aid their flagging run-game, where Mikel Leshoure and Joique Bell should flourish in a supporting role. The real issue is the offensive line, where solid left tackle Jeff Backus retired this offseason. Drafting guard Larry Warford should provide some assistance, but there is still a gaping hole on the left side. Stafford and Johnson will give the Lions a chance to win most games and will compete in the North, but keeping Stafford upright is the key to their success.
With the aide of Everlink's EMV expertise and solutions, Cambrian will be issuing dual interface debit cards over the next 5 years with the launch of the new card product scheduled for the end of 2013.
"Canada has become a global leader in contactless card issuance and it is in no small part due to forward thinking financial institutions such as Cambrian Credit Union," says Mark Ripplinger, President and CEO of Everlink. "As this trend becomes more and more prevalent, Everlink will continue to develop the innovative card issuance solutions needed to satisfy the demands of future members and customers."
"Cambrian is very excited to be working with Everlink, especially during this rapidly changing payments landscape in Canada" says Connie Clarke, Vice-President Systems and Administration. "We are confident Everlink will best position Cambrian in offering the most innovative and secure payment systems to our members."
The Everlink CCI solution enables financial institutions to reliably and cost-effectively produce EMV Chip debit cards from a secure central facility, offering distribution options to send the cards directly to the member/customer or to the branch.
CCI leverages relationships Everlink has with card production suppliers who operate facilities certified by VISA Inc., MasterCard Worldwide and Interac , offering complementary, end-to-end solutions with proven, tried and true, in-production technology. CCI aligns perfectly with the needs of today's payment card issuers looking to maximize quality and reduce cost-per-card.
2013年6月18日星期二
2012年3月14日星期三
The Gathering casts a spell on UNL students
Ryan Hildreth put down the cards because he couldn’t afford them. But only a few years later, the freshman general studies major found himself addicted again.
Magic: The Gathering, created in 1993, was one of the first collectible trading card games.
And now it’s making a comeback.
In 2011, there were approximately 12 million players, including students at University of Nebraska-Lincoln.
Hildreth was originally brought back into the world of Magic by his sister. He played Magic while growing up but has been on break from the game for the past four years.
“I quit because it’s a money trap,” Hildreth said. “Then I sat down with (my sister) and all of her friends and I remembered how fun it is.”
Every Tuesday night at 6 p.m. a group made up of mostly UNL students gather in the Nebraska Union to play the card game.
Each game of Magic is a battle between wizards called planeswalkers. Two or more players try to reduce their opponents to a score of zero by dealing the designated Magic cards that cause damage, or loss of points, to other players.
Students began playing Magic together about five years ago in the 501 Building off Stadium Drive. The gamers said they moved to their current location two years ago in hopes of a higher attendance rate.
“It turns out there’s lots of Magic players here (at the Union),” said Elliot Campbell, an economics graduate student said.
According to Campbell attendance peaks between 14 to 16 people some Tuesday nights. With this increase in numbers, Campbell found a way to adapt Magic to larger groups. He took the concept of the card game Bang, based on the wild-west, and applied it to Magic.
“There’s one person that everyone knows who they are,” Campbell said. “Then there are a bunch of hidden roles and they have different objectives. It adds a layer of social games like Werewolf or Mafia to Magic.”
With this change, he has fixed a couple of problems with the multiplayer version of Magic.
“It’s possible to lose early and you’re just sitting there doing nothing,” Campbell said. “In this variant you’re in teams so if you lost, you might still be interested in the game because your teammates are still playing.”
With this different style of Magic, the group can play three or more games between 6 p.m. and 10 p.m., according to Campbell.
“I think it’s interesting enough where it keeps people coming back,” Campbell said.
Many of the regular Magic players at the Union had heard of the group from someone they knew. Mauricio Lang, a senior economics major, was invited into the group by one of his friends when Magic was still being played in the 501 Building.
“I started playing Magic with them and when they moved up to the Union, I moved too,” Lang said.
Hildreth also introduced at least three more friends to Magic, one who had never played before. Members said those who don’t know how to play but are interested are welcome to join.
“There are people that bring decks to share so you don’t have to have your own Magic cards to play,” Campbell said. “We have a thing called a cube. Someone has made a mini set of Magic that you can build deck out of.”
Campbell, Hildreth and Lang all say they play Magic simply because they enjoy the game.
“Magic is a way for me and my friends to hang out,” Hildreth said, “and it’s fun.”
Magic: The Gathering, created in 1993, was one of the first collectible trading card games.
And now it’s making a comeback.
In 2011, there were approximately 12 million players, including students at University of Nebraska-Lincoln.
Hildreth was originally brought back into the world of Magic by his sister. He played Magic while growing up but has been on break from the game for the past four years.
“I quit because it’s a money trap,” Hildreth said. “Then I sat down with (my sister) and all of her friends and I remembered how fun it is.”
Every Tuesday night at 6 p.m. a group made up of mostly UNL students gather in the Nebraska Union to play the card game.
Each game of Magic is a battle between wizards called planeswalkers. Two or more players try to reduce their opponents to a score of zero by dealing the designated Magic cards that cause damage, or loss of points, to other players.
Students began playing Magic together about five years ago in the 501 Building off Stadium Drive. The gamers said they moved to their current location two years ago in hopes of a higher attendance rate.
“It turns out there’s lots of Magic players here (at the Union),” said Elliot Campbell, an economics graduate student said.
According to Campbell attendance peaks between 14 to 16 people some Tuesday nights. With this increase in numbers, Campbell found a way to adapt Magic to larger groups. He took the concept of the card game Bang, based on the wild-west, and applied it to Magic.
“There’s one person that everyone knows who they are,” Campbell said. “Then there are a bunch of hidden roles and they have different objectives. It adds a layer of social games like Werewolf or Mafia to Magic.”
With this change, he has fixed a couple of problems with the multiplayer version of Magic.
“It’s possible to lose early and you’re just sitting there doing nothing,” Campbell said. “In this variant you’re in teams so if you lost, you might still be interested in the game because your teammates are still playing.”
With this different style of Magic, the group can play three or more games between 6 p.m. and 10 p.m., according to Campbell.
“I think it’s interesting enough where it keeps people coming back,” Campbell said.
Many of the regular Magic players at the Union had heard of the group from someone they knew. Mauricio Lang, a senior economics major, was invited into the group by one of his friends when Magic was still being played in the 501 Building.
“I started playing Magic with them and when they moved up to the Union, I moved too,” Lang said.
Hildreth also introduced at least three more friends to Magic, one who had never played before. Members said those who don’t know how to play but are interested are welcome to join.
“There are people that bring decks to share so you don’t have to have your own Magic cards to play,” Campbell said. “We have a thing called a cube. Someone has made a mini set of Magic that you can build deck out of.”
Campbell, Hildreth and Lang all say they play Magic simply because they enjoy the game.
“Magic is a way for me and my friends to hang out,” Hildreth said, “and it’s fun.”
2011年10月30日星期日
Sleep Lessons
When Tad's mother found she no longer needed sleep, they left town. It was full, she said, of dirty old men and devil worshipers. She drove north, away from the Mason-Dixon Line. Tad wasn't scared. He rode in the back, between the blue fold-down seats, on a blanket that smelled like Sarah the Doberman. The radio played "Coward of the County" and Blondie. Tad slept.
Tad had a little globe inside a cube of clear plastic, like magic. The oceans were blue, America was red, other countries were other colors. His dinosaur book said they were once one big country. Tad woke up in Rolla. They were going to a fortune teller, to have their palms read. The old gypsy woman lifted his hand, tracing his lifeline carefully with her finger. Soon they would see the Arch, dark silver over the sunset.
At Dixie Truckers Home, Tad woke up in the pickup alone, by the gas pumps, island of light in the vibrating night. He looked out the window, played with the clicking knobs that made the CB needles jump. Bearded men walked to their semis. When his mom came back, they shared an apple and a Snickers bar. Then they drove again. In the dark of the supercab, he remembered he was missing school. Nathan Watson was bringing his turtle to class tomorrow. The two Jennifers, like sun and moon, always smiling in the front row.
Dawn in the Land of Lincoln. They bought ears of corn from a farmer on the roadside. Illinois gravel was different, full of smooth, round pebbles. Tad's globe was gone, left at the fortune teller's. Now he had a rubber band and a few oval pebbles, fingers for a slingshot. A rainbow faded over Peoria.
Some things were good: scrambled eggs made with butter, Scandinavian names, Michigan, dogs that protect their owners. Others bad: gypsies, cars called Cutlass or LeSabre, even numbers, parts of Chicago. Tad's mother loved her dad, who died but was reincarnated in Tad, because good people come back when you need them. She drove on. Her dad died because he plastered ceilings for so many years, and the heart doctor was busy golfing.
Now they had to hurry — people were after them. Tad woke up cold in Michigan, climbed into the front to lie near the warmth of the engine. They saw Indiana, but found no one home at Grandma's, only shriveled tomatoes on the porch rail. While Tad slept, his mom found her way back to Barney's, her old horse-trader boyfriend who used to hit her. Barney still had their parakeet. He let her take it, cage and all.
They drove past the house she always wanted to live in as a girl. They drove past the dentist's office where she met Tad's father. Mr. Holly's farm — he gave gold watches to all his "nieces." In the fog by the lake, she saw a white fox. When they got back to Missouri, God would punish the wicked. They would shelter in a Mormon church. Mormons had big freezers, for storing a year's worth of food.
The parakeet ruffled and shivered in its cage. By Missouri, it was dead. Home smelled funny. Sarah the Doberman had chewed into Tad's mattress and had her puppies there, in a nest of torn foam. She licked and licked those puppies. They could nurse while sleeping, their eyes like chocolate crinkles. Tad could take his mother's bed until she learned to sleep again, letting go the chiming illucid dream smoldering all around her.
Tad had a little globe inside a cube of clear plastic, like magic. The oceans were blue, America was red, other countries were other colors. His dinosaur book said they were once one big country. Tad woke up in Rolla. They were going to a fortune teller, to have their palms read. The old gypsy woman lifted his hand, tracing his lifeline carefully with her finger. Soon they would see the Arch, dark silver over the sunset.
At Dixie Truckers Home, Tad woke up in the pickup alone, by the gas pumps, island of light in the vibrating night. He looked out the window, played with the clicking knobs that made the CB needles jump. Bearded men walked to their semis. When his mom came back, they shared an apple and a Snickers bar. Then they drove again. In the dark of the supercab, he remembered he was missing school. Nathan Watson was bringing his turtle to class tomorrow. The two Jennifers, like sun and moon, always smiling in the front row.
Dawn in the Land of Lincoln. They bought ears of corn from a farmer on the roadside. Illinois gravel was different, full of smooth, round pebbles. Tad's globe was gone, left at the fortune teller's. Now he had a rubber band and a few oval pebbles, fingers for a slingshot. A rainbow faded over Peoria.
Some things were good: scrambled eggs made with butter, Scandinavian names, Michigan, dogs that protect their owners. Others bad: gypsies, cars called Cutlass or LeSabre, even numbers, parts of Chicago. Tad's mother loved her dad, who died but was reincarnated in Tad, because good people come back when you need them. She drove on. Her dad died because he plastered ceilings for so many years, and the heart doctor was busy golfing.
Now they had to hurry — people were after them. Tad woke up cold in Michigan, climbed into the front to lie near the warmth of the engine. They saw Indiana, but found no one home at Grandma's, only shriveled tomatoes on the porch rail. While Tad slept, his mom found her way back to Barney's, her old horse-trader boyfriend who used to hit her. Barney still had their parakeet. He let her take it, cage and all.
They drove past the house she always wanted to live in as a girl. They drove past the dentist's office where she met Tad's father. Mr. Holly's farm — he gave gold watches to all his "nieces." In the fog by the lake, she saw a white fox. When they got back to Missouri, God would punish the wicked. They would shelter in a Mormon church. Mormons had big freezers, for storing a year's worth of food.
The parakeet ruffled and shivered in its cage. By Missouri, it was dead. Home smelled funny. Sarah the Doberman had chewed into Tad's mattress and had her puppies there, in a nest of torn foam. She licked and licked those puppies. They could nurse while sleeping, their eyes like chocolate crinkles. Tad could take his mother's bed until she learned to sleep again, letting go the chiming illucid dream smoldering all around her.
2011年6月22日星期三
From YouTube to White Cube, Ryan Trecartin Logs on at MOCA
Ryan Trecartin has been called the first YouTube art star. Rather than simply go online to see his hallucinatory flicks, it's a lot more fun to view the movies spooled together at the Museum of Contemporary Art , where videos, sets, and props for Trecartin's opus will be on display for "Any Ever." His four-hour-long, seven-movie epic video he produced in the Big Mango between 2009 and 2010 along with collaborator Lizzie Fitch opens at MOCA tomorrow.
Trecartin, who was in Miami for a Moore Space artist's residency program while helming his hallucinatory movies, was also assisted by scores of others including friends and artists with a handful of professional child actors tossed into his celluloid salad as well.
In fact, Trecartin's comet has flamed so bright recently, that after opening the same version of his upcoming Miami show last week at the Big Apple's P.S.1., The New Yorker's critic Peter Schjeldhal wrote the artist was being "hailed as the magus of the Internet century."
"Ryan's work is energetic and innovative. Working primarily with video, he creates humorous and intense narratives that push boundaries in regards to representation; people, places, and products blur and subjective voices are mixed with that of advertising and pop culture," explains Ruba Katrib, MOCA's associate curator who helped organize the Magic City exhibit.
A digital age progeny, Trecartin is known for strip-mining our media-saturated, over-merchandized culture to create garish imagery that not only assaults the peepers, but also distills the virtual cacophony of the Internet, reality TV and Twitter feeds with a schizzy, cheese ball squalor at times insalubrious and mesmerizing to behold.
He blurs and redefines signifiers of race, gender and sexuality, and the very notion of fixed identity, twisting language and images of consumer and popular culture to their breaking points.
But trust us it's a lot more fun to see the movies spooled together at MOCA where the sets and props for Trecartin's opus will also be on display rather than at home on your laptop.
"The entire exhibition space at MOCA has transformed into a quasi domestic and outdoor environment that are reminiscent of suburban lifestyles," Katrib says. "The key is that people can spend time watching the videos in the immersive environments created for the works. I think this is a great show for summer, beat the heat and really get to know Ryan's work," she adds.
This marks the first time "Any After" has been exhibited in its entirety in the Magic City which plays a big role in Trecartin's sensational, can't miss multi-narrative stories.
Trecartin, who was in Miami for a Moore Space artist's residency program while helming his hallucinatory movies, was also assisted by scores of others including friends and artists with a handful of professional child actors tossed into his celluloid salad as well.
In fact, Trecartin's comet has flamed so bright recently, that after opening the same version of his upcoming Miami show last week at the Big Apple's P.S.1., The New Yorker's critic Peter Schjeldhal wrote the artist was being "hailed as the magus of the Internet century."
"Ryan's work is energetic and innovative. Working primarily with video, he creates humorous and intense narratives that push boundaries in regards to representation; people, places, and products blur and subjective voices are mixed with that of advertising and pop culture," explains Ruba Katrib, MOCA's associate curator who helped organize the Magic City exhibit.
A digital age progeny, Trecartin is known for strip-mining our media-saturated, over-merchandized culture to create garish imagery that not only assaults the peepers, but also distills the virtual cacophony of the Internet, reality TV and Twitter feeds with a schizzy, cheese ball squalor at times insalubrious and mesmerizing to behold.
He blurs and redefines signifiers of race, gender and sexuality, and the very notion of fixed identity, twisting language and images of consumer and popular culture to their breaking points.
But trust us it's a lot more fun to see the movies spooled together at MOCA where the sets and props for Trecartin's opus will also be on display rather than at home on your laptop.
"The entire exhibition space at MOCA has transformed into a quasi domestic and outdoor environment that are reminiscent of suburban lifestyles," Katrib says. "The key is that people can spend time watching the videos in the immersive environments created for the works. I think this is a great show for summer, beat the heat and really get to know Ryan's work," she adds.
This marks the first time "Any After" has been exhibited in its entirety in the Magic City which plays a big role in Trecartin's sensational, can't miss multi-narrative stories.
2011年5月29日星期日
E3 2011: How Project Cafe/Wii 2 can win me over
Nintendo has lost me. In recent years, I’ve had zero interest in purchasing one of the Japanese gaming giant’s home video game consoles. In fact, if it weren’t for the N64′s magnificent Virtual Pro Wrestling 2, the SNES would’ve been the last Nintendo console that I’ve owned. That’s not to say I’m anti-Nintendo; I dearly love the Nintendo DS, and I’m more than a bit impressed with certain 3DS elements.
The NES may have committed severe acts of video game genocide against its competitors, but I found that SEGA, Sony, and Microsoft bested the Big N since that original breakthrough home console. The SNES may have had the gimmicky Mode 7, Mario, and a slew of top-notch RPGs (a genre that tickles not my fancies), but the Genesis had a bloody Mortal Kombat, Streets of Rage 2, Comix Zone, and a slew of insanely good EA-developed sports titles. Oh, and a ‘tude-filled guy named Sonic the Hedgehog. By the time the N64 materialized, it’s cart-based medium took a backseat to optical drive-based systems like the PlayStation. The GameCube had to contend with the likes of the monster known as PlayStation 2 (which delivered gems such as God Hand, and Metal Gear Solid 3: Snake Eater) and Microsoft bringing the Xbox, Xbox Live, and Halo to the masses. In other words, Nintendo lacked hardcore relevancy since the mid-’90s. At least to me, and several of my Gen X cohorts.
The Wii, admittedly, changed the industry. It’s motion-control magic pushed Sony to create the Move and Microsoft to break even bigger ground with Kinect, the fastest selling consumer electronic according to Guinness World Records. It made grandma game, but Nintendo needs to do more despite nearly 90 million Wii units sold. Much more. Let’s take a look at what Nintendo needs to do to win the hearts of the hardcore.
Nintendo Wii 2/Project Cafe Needs to Be A True Next Gen System
Nintendo can no longer skimp on specs. If the company wants to woo big name developers, it desperately needs to unveil a true HD system that has the audio-visual might to compete with the likes of Microsoft and Sony. There is no excuse for developers to create titles that resemble PlayStation One-era titles. For example, SEGA’s recently released Thor title, a functionally playable and somewhat enjoyable title, looked like it was yanked to the present from two game generations prior. Freed from the constraints of subpar hardware, developers would then be free to…
The NES may have committed severe acts of video game genocide against its competitors, but I found that SEGA, Sony, and Microsoft bested the Big N since that original breakthrough home console. The SNES may have had the gimmicky Mode 7, Mario, and a slew of top-notch RPGs (a genre that tickles not my fancies), but the Genesis had a bloody Mortal Kombat, Streets of Rage 2, Comix Zone, and a slew of insanely good EA-developed sports titles. Oh, and a ‘tude-filled guy named Sonic the Hedgehog. By the time the N64 materialized, it’s cart-based medium took a backseat to optical drive-based systems like the PlayStation. The GameCube had to contend with the likes of the monster known as PlayStation 2 (which delivered gems such as God Hand, and Metal Gear Solid 3: Snake Eater) and Microsoft bringing the Xbox, Xbox Live, and Halo to the masses. In other words, Nintendo lacked hardcore relevancy since the mid-’90s. At least to me, and several of my Gen X cohorts.
The Wii, admittedly, changed the industry. It’s motion-control magic pushed Sony to create the Move and Microsoft to break even bigger ground with Kinect, the fastest selling consumer electronic according to Guinness World Records. It made grandma game, but Nintendo needs to do more despite nearly 90 million Wii units sold. Much more. Let’s take a look at what Nintendo needs to do to win the hearts of the hardcore.
Nintendo Wii 2/Project Cafe Needs to Be A True Next Gen System
Nintendo can no longer skimp on specs. If the company wants to woo big name developers, it desperately needs to unveil a true HD system that has the audio-visual might to compete with the likes of Microsoft and Sony. There is no excuse for developers to create titles that resemble PlayStation One-era titles. For example, SEGA’s recently released Thor title, a functionally playable and somewhat enjoyable title, looked like it was yanked to the present from two game generations prior. Freed from the constraints of subpar hardware, developers would then be free to…
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