2011年5月29日星期日

E3 2011: How Project Cafe/Wii 2 can win me over

Nintendo has lost me. In recent years, I’ve had zero interest in purchasing one of the Japanese gaming giant’s home video game consoles. In fact, if it weren’t for the N64′s magnificent Virtual Pro Wrestling 2, the SNES would’ve been the last Nintendo console that I’ve owned. That’s not to say I’m anti-Nintendo; I dearly love the Nintendo DS, and I’m more than a bit impressed with certain 3DS elements.

The NES may have committed severe acts of video game genocide against its competitors, but I found that SEGA, Sony, and Microsoft bested the Big N since that original breakthrough home console.  The SNES may have had the gimmicky Mode 7, Mario, and a slew of top-notch RPGs (a genre that tickles not my fancies), but the Genesis had a bloody Mortal Kombat, Streets of Rage 2, Comix Zone, and a slew of insanely good EA-developed sports titles. Oh, and a ‘tude-filled guy named Sonic the Hedgehog. By the time the N64 materialized, it’s cart-based medium took a backseat to optical drive-based systems like the PlayStation. The GameCube had to contend with the likes of the monster known as PlayStation 2 (which delivered gems such as God Hand, and Metal Gear Solid 3: Snake Eater) and Microsoft bringing the Xbox, Xbox Live, and Halo to the masses. In other words, Nintendo lacked hardcore relevancy since the mid-’90s. At least to me, and several of my Gen X cohorts.

The Wii, admittedly, changed the industry. It’s motion-control magic pushed Sony to create the Move and Microsoft to break even bigger ground with Kinect, the fastest selling consumer electronic according to Guinness World Records. It made grandma game, but Nintendo needs to do more despite nearly 90 million Wii units sold. Much more. Let’s take a look at what Nintendo needs to do to win the hearts of the hardcore.

Nintendo Wii 2/Project Cafe Needs to Be A True Next Gen System
Nintendo can no longer skimp on specs. If the company wants to woo big name developers, it desperately needs to unveil a true HD system that has the audio-visual might to compete with the likes of Microsoft and Sony. There is no excuse for developers to create titles that resemble PlayStation One-era titles. For example, SEGA’s recently released Thor title, a functionally playable and somewhat enjoyable title, looked like it was yanked to the present from two game generations prior. Freed from the constraints of subpar hardware, developers would then be free to…

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