2013年1月13日星期日

Museum of Bad Art loses space in Dedham to exhibit its stuff

Two of my favorite cultural institutions happen to be in the same place: the Dedham Community Theater, which has also, since 1996, been home to the Museum of Bad Art, or MOBA. The museum’s paintings have adorned the walls just outside the men’s room, in the basement. It is a spot worthy of such paintings as “Sunday on the Pot with George” and “Alien Adam and Eve.”

But last month, the theater, whose films, seats, popcorn, and beer I have come to love over the years, started some renovations, and gave the museum three days to get out.

“It was done a little abruptly; we should have had a sendoff party,” concedes theater owner Paul McMurtry, who donated the space free to the paintings. “But we’re turning the basement into another screening room.”

McMurtry, who just began his fourth term as a state representative for Dedham, Westwood, and part of Walpole, says that there’s “been a surge of interest in good art” in Dedham Square, with art stores and galleries.

Yes, but can they compete with MOBA’s “Bone-juggling Dog in Hula Skirt” and “Pablo Presley?” I doubt it.

Louise Reilly Sacco, the “permanent acting interim executive director” of MOBA, has been with the museum since 1994, when her brother Jerry got his first piece of bad art and hung it in his West Roxbury home. It was “Lucy in the Field with Flowers,” which a friend had found in the trash.

“You can’t tell if Lucy is sitting or standing, and the wind is blowing in two directions,” says Sacco. The painting graces the cover of MOBA’s first book.

MOBA has two other locations: the Somerville Theater and the Brookline Access Television Studio. But Dedham has been its flagship, and hundreds of newspaper and magazine stories around the world have chronicled it. “Katie Couric, and German and Indonesian TV have been in there shooting,” says Sacco.

Not only that, but the location also honored the old tradition of theaters in the 1940s and ‘50s selling “art” that it hung on the walls, she says.

The Museum of Bad Art has high standards; it doesn’t just take any old piece. In fact, only 10 percent of what’s offered is accepted. “The first criterion is that it has to be art,” says Sacco. “It has to be sincere, it has to be original.”

The museum will not accept black velvet paintings (“That’s kitsch,” says Sacco), nor will it accept children’s art, tourist or cruise ship art, or motel paintings (“If you’re buying it to match the sofa, it’s not art, it’s decoration”).

Most of the collection comes from flea markets, garage sales, and thrift shops, and even artists themselves. “Almost without exception, artists in our collection are pleased about it,” says Sacco. “It took us a long time to understand that artists want an audience, and we’re giving them that audience, we’re celebrating their work.”

Her favorite, and mine, is an oil on canvas, “Sunday on the Pot with George,” which pictures a porcine man in his underwear sitting on what appears to be a chamber pot. It is done in the pointillism style of French painter Georges Seurat. “Whoever did that had some real skills, and it’s a particular man,” says Sacco.

There’s sentimental, if not artistic, value in “Lucy in the Field with Flowers.” As the museum’s first piece, Sacco is attached to it. Like most of the exhibits, its origins were unknown.

But after the museum’s first book was published, Sacco got a call from a woman who exclaimed, “That’s my Nana!” As it turns out, the woman’s grandmother had died and the maiden aunt living with Nana was bereft, so the family decided to have a painting made of Nana. Somehow, years later, the piece found its way to the trash bin.

“The family was so thrilled they ended up buying dozens of copies of the book,” says Sacco.

Of the nudes in the museum’s permanent collection, Sacco says they were done by “people who don’t know anatomy” or those who “have obviously never seen a naked person.”

Paul McMurtry knows that people enjoy the museum, and he’s getting e-mails asking him to please bring MOBA back. But his business is the theater business.

“We’re one of the top art house theaters in the Boston area,” he says. “We’re reevaluating every square inch of the space. Because of the limited space, we want to focus on screens first.”

The gameplay is just as interesting, and offers a lot of amusement for players on many levels.  Anarchy Reigns’ storyline is divided into chapters, each having its own small free-roaming area to explore.  Within this location, players are able to move about as they see fit and battle any enemies they encounter, search for collectable concept art, or take on missions – of which there are two different types: Free and Story.  Free missions are time-based tasks given to the player to complete, such as killing as many enemies as possible or delivering objects, and Story missions serve to progress the plot – usually featuring a small cutscene relevant to the overall story.  To unlock the next task, gamers need to accumulate points from either defeating enemies in aimless battles while free-roaming, or earning them by completing previous tasks they may have left unfinished.  Although the Campaigns’ setup makes for some interesting free-roaming fun, it also breaks the story apart from itself.  While the cutscenes featured before and after each chapter are very engaging and entertaining, the missions in between have little (if anything) to do with the overall story arc – breaking the otherwise terrific atmosphere.  If the missions were more relevant to the plot, gameplay would feel less stretched out and would have fit within the narrative a lot better.

Of course, there are more advanced aspects to combat as well, including Killer Weapon attacks and Rampage mode.  The former are special and powerful versions of your basic attacks, which can be triggered by pulling LT and attacking like normal.  These moves unleash your special weapon. In Jack’s case, expect to use a dual set of chainsaws hidden in his mechanical arm, for very vicious attacks.  In order to use them though, you must fill the Killer Weapon meter by either giving or receiving damage in battle – as a light attack takes one block from the meter and a heavy attack takes two.  Rampage is a special mode that can be triggered, which gives temporary invulnerability, unlimited use of your Killer Weapon, and turns standard attacks into flurries of rapid and powerful blows.  In order to trigger it, however, the Rampage meter must be full, and it is also filled by taking or dishing out damage.  Items also play into combat a bit, as gamers can pick up weapons such as rocket launchers or mines, and defensive items like shields, which can be used at any time by selecting the tool via the D-Pad.

Anarchy Reigns also features an in depth online multiplayer mode, with a plethora of gametypes for players to battle across.  Some matches include 16-player free-for-all Battle Royales, simple one-on-one duels, Team Deathmatch, and even a co-operative mode where you and two friends take on wave after wave of enemies.  Gamers can search for or create either a private lobby for some competition among friends, or a ranked lobby if they want their stats recorded on the leaderboards.  As well, gamers are able to choose between 16 playable characters, six of which were featured in MadWorld, While the basic Deathmatch modes start to lose their fun after a few rounds, the more unique ones like Battle Royale, Death Ball (a twisted take on soccer where gamers fight to get a virtual ball into the other team’s goal), and aforementioned co-op Survival are sure to keep players interested and invested for a longer term.  Add in the frantic real time action events that can occur, such as a random carpet bombing, run away truck, or temporary healing stations, and you get wild online matches that are never the same twice.  Just watch your connection speeds, as every other round seems to be fairly laggy – sometimes to a near unplayable degree.

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